• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Anzio CG fixed units question.
12-20-2007, 11:33 PM,
#9
RE: Anzio CG fixed units question.
Glenn Saunders Wrote:
Foul. Wrote:Another point is that the three German Div's that are fixed actually have two fixing times, 20.00 and 00.00, so i wonder which one was intended??? :chin:


Sometimes we've set multiple Fixed times because there is a lower chance of an earlier fix and a greater or 100% chance of a later fix. I'd have to see the file to be able to say which is which here.

Glenn

Another reason might be to make sure they are FIXED if the Allied player had units adjacent at 20.00, but not at 00.00.
Quote this message in a reply


Messages In This Thread
Anzio CG fixed units question. - by Mr Grumpy - 12-19-2007, 08:52 AM
RE: Anzio CG fixed units question. - by Mr Grumpy - 12-19-2007, 05:18 PM
RE: Anzio CG fixed units question. - by Rev Rico - 12-19-2007, 10:59 PM
RE: Anzio CG fixed units question. - by Mr Grumpy - 12-20-2007, 05:44 AM
RE: Anzio CG fixed units question. - by Mr Grumpy - 12-20-2007, 08:29 AM
RE: Anzio CG fixed units question. - by Rev Rico - 12-20-2007, 11:33 PM
RE: Anzio CG fixed units question. - by Mr Grumpy - 12-21-2007, 04:48 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)