Mr. RoadRunner Wrote:Hi Chris,
Good points.
I often see these things in terms of "you make one change and you get a hundred more effects you never thought of", like in the movie "The Butterfly Effect"?
We'll see what Matrix wishes to do about viewing their actions with regard to the impact on the whole?
Ed
Yes the game is so good it's a little worrying to fiddle with it too much. Any major fiddling I think should be made optional where possible.
One thing that came up in the last game I just finished was the idea
of having a slightly random duration to a scenario (something done well in other games), both myself and my opponent went all out for victory/draw in the last couple of turns of the game - not very historical but being a game what else can one do.
At least with a turn or two extra or less one may be somewhat less likely to throw in everything ahistorically to hold on to a particular VP hex.
Chris