Mr. RoadRunner Wrote:As a whole I have a little trouble with messing with the game at all.
It's one thing to fix code, or to add a new unit, or change the abilities of existing units. :)
Variable endings are cool. I'm not so sure I'd appreciate it in CS. I think I have had some of my most memorable games where the finale turn left both sides on the edge of our seats. Loss, win, or draw both opponents were happy with the result and the intensity of getting there. :smoke:
Knowing it can be selected as a variable would be interesting, but, it could change the scenario's level in it's victory worth compared to what others have performed in the same scenario?
Now our ladder base values are going to be effected? :cheeky:
But, with Matrix, anything can happen? :chin:
Certainly any change to scenario length would have to be optional - and yes it could screw previous balance scores. The club's recording of scenario balance should never be underestimated, it's a wonderful feature of the club and one that allows us to pick scenarios that are almost certainly going to be fun and well balanced to play
(although every so often we have to try some new ones!).
The game I just played (Bogodukhov) had a hell of a violent end - not totally historical - but as you say it was damn good fun and
we are playing a game not a simulation.
Cheers, Chris