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Keep Moving
12-26-2007, 07:08 PM,
#6
RE: Keep Moving
Der Kuenstler Wrote:However, wouldn't it still save some time to keep waypoints ahead of the unit moving? Say the unit ends his last movement 20 seconds into the movie phase - he would then lose the next 40 seconds waiting until the end of the movie for you to give him new orders. With new orders already in place his command delay clock would already be counting down.

This is definitely a good idea.

Quote: will add that you should assign more then the number of waypoints needed to get to where you are going.

Likewise, it has been argued that you should never use the Pause command. Just add some extra waypoints, which you can always adjust.
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Messages In This Thread
Keep Moving - by Der Kuenstler - 12-26-2007, 02:20 AM
RE: Keep Moving - by Colonel Talvela - 12-26-2007, 06:56 AM
RE: Keep Moving - by Der Kuenstler - 12-26-2007, 04:08 PM
RE: Keep Moving - by Colonel Talvela - 12-26-2007, 07:08 PM
RE: Keep Moving - by Mike Abberton - 12-27-2007, 12:33 AM
RE: Keep Moving - by Ratzki - 12-26-2007, 02:24 PM
RE: Keep Moving - by bluehand - 12-26-2007, 06:32 PM
RE: Keep Moving - by jawsconan - 12-26-2007, 11:55 PM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 01:39 AM
RE: Keep Moving - by Colonel Talvela - 12-27-2007, 02:32 AM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 02:51 AM
RE: Keep Moving - by jawsconan - 12-27-2007, 03:34 AM
RE: Keep Moving - by DasTiger - 12-27-2007, 07:50 AM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 08:37 AM
RE: Keep Moving - by McIvan - 12-29-2007, 06:14 PM
RE: Keep Moving - by Colonel Talvela - 12-29-2007, 09:02 PM
RE: Keep Moving - by Der Kuenstler - 12-30-2007, 01:53 AM

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