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Keep Moving
12-27-2007, 01:39 AM, (This post was last modified: 12-27-2007, 01:43 AM by Der Kuenstler.)
#9
RE: Keep Moving
jawsconan Wrote:[quote=Der Kuenstler]
And you tell us they cost a lot of victory points ??? I used to think that when a tank was dead, all the victory points for it (including the crew) were gone to the opponent.
How do you know this rule and what is the proportion of point between the crew and the vehicule only.

Cheers.
Hubert

I did some more testing, Hubert, and, amazingly, you are both wrong and right. Here is my test:

I made a tiny scenario in the editor. I put a regular PzIVG out in the open presenting his side to a 57mm AT Gun hidden in some nearby woods. Accompanying the AT gun are two maxims and and SG43 mmg with short cover arcs. (I put a couple of German bunkers out of the action so the scenario wouldn't end as soon as the tank died.)

I then killed the tank several times and called a ceasefire, looking at the final results score each time.

When all five of the crew get out alive, the final score for the Allies is 140 (the exact cost of this tank in the editor without rarity)

I then ran the test again and when all five crew got out alive, I took the cover arcs off the mgs and machinegunned them all. After ceasefire the final score was 172 - that's 32 more points. Now imagine if your opponent was ruthless and took the time to hunt down and kill every crewmember you had on the field - in a big battle that could easily approach the cost of a 300 point flag.

In another test when only two crewmembers crawled out alive, the final ceasefire score was 159 - so the Russkies got 19 points because the other three German crewmembers burned up in the tank.

When two crewmembers died in the tank and three crawled out, the Russkies got 153 points, or 13 extra points for that. So the computer is definitely keeping track of each crewmember - although it seems to be a strange number of points (6.5 per man?) - not sure about that. This is a regular crew - I'm assuming vet and crack crews would garner even more points per man.

Here's the amazing thing - and proves that what you said is partly true: When the Russkies blew up the tank and instantly killed all the crew inside, and none crawled out, the final score went back to 140! So you actually get more points for letting the crew crawl out and shooting them than blowing the whole tank up!
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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Messages In This Thread
Keep Moving - by Der Kuenstler - 12-26-2007, 02:20 AM
RE: Keep Moving - by Colonel Talvela - 12-26-2007, 06:56 AM
RE: Keep Moving - by Der Kuenstler - 12-26-2007, 04:08 PM
RE: Keep Moving - by Colonel Talvela - 12-26-2007, 07:08 PM
RE: Keep Moving - by Mike Abberton - 12-27-2007, 12:33 AM
RE: Keep Moving - by Ratzki - 12-26-2007, 02:24 PM
RE: Keep Moving - by bluehand - 12-26-2007, 06:32 PM
RE: Keep Moving - by jawsconan - 12-26-2007, 11:55 PM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 01:39 AM
RE: Keep Moving - by Colonel Talvela - 12-27-2007, 02:32 AM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 02:51 AM
RE: Keep Moving - by jawsconan - 12-27-2007, 03:34 AM
RE: Keep Moving - by DasTiger - 12-27-2007, 07:50 AM
RE: Keep Moving - by Der Kuenstler - 12-27-2007, 08:37 AM
RE: Keep Moving - by McIvan - 12-29-2007, 06:14 PM
RE: Keep Moving - by Colonel Talvela - 12-29-2007, 09:02 PM
RE: Keep Moving - by Der Kuenstler - 12-30-2007, 01:53 AM

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