RE: Interesting tank crew and points discovery...
More tests today:
Mortar crews work the same way as tanks. I bought a regular German 81mm mortar and machinegunned it in the open, called ceasefire and observed the results. When the whole team was killed before abandoning the mortar, the Russians got 33 casualty points - the exact cost of the mortar without rarity. When the mortar was abandoned and the crew was spawned, and then all gunned down, the Russians got 71 points! That is a gain of 38 points - more gain than the mortar and crew together cost originally.
Interesting note: even when one man is left alive on the mortar and he abandons it, and is then killed, then the Russians get points for the whole team getting killed. Spawning the team is the essential thing.
Confirmed: Crack crews are worth more. Gunning down a crack 81mm mortar and its spawned crew gave me 94 points. (+50 over the cost of the mortar!)
MG42 Heavy MG: these guys never abandon their mg - to the last man they hold on, so their score is counted per man killed.
Reg 88mm Flak: This cost me 107 points in the editor. When I knocked it out it spawned a crew. Two were then killed. The result gave me 120 points (the gun cost +13 - 6.5 points per crewmember)
Battalion Rifle '41 squad (21 points) vs separate Rifle '41 platoon squad (29 points): We know we get a discount by buying infantry in Battalion size, but how does the computer score them afterwards? I gunned down each kind separately and looked at the final score and the answer is, the Russians got 29 points for each. This test was also done with a Battalion bought HMG (18 points) and an individually bought HMG (29 points) with the same result - the compute gave the Russians 29 points for killing each of them. So the bulk buying discount is just that, a buying discount only, and does not effect the final scoring.
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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