• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Bridge work
12-28-2007, 06:30 AM,
#16
RE: Bridge work
Okay, I went back into the editor and put this range of high hills between the Germans and the bridge, then got the Russians to blow it on turn 1 again.
I then waited 5 turns to make sure the dust had gone, then took this screenshot.
The Germans can see the bridge is blown!
Makes sense to me, as in real life I'm sure an attacker would make recce flights (abstracted in CM) to get vital intelligence about which bridges are up or down before launching an attack..

[Image: Bridge2.png]
Quote this message in a reply


Messages In This Thread
Bridge work - by PoorOldSpike - 03-31-2007, 09:46 AM
RE: Bridge work - by PoorOldSpike - 04-01-2007, 09:05 AM
RE: Bridge work - by Der Kuenstler - 12-14-2007, 12:46 AM
RE: Bridge work - by Copper - 04-01-2007, 10:01 AM
RE: Bridge work - by RNL Tiger - 12-13-2007, 07:04 PM
RE: Bridge work - by PoorOldSpike - 04-01-2007, 10:05 AM
RE: Bridge work - by PoorOldSpike - 07-29-2007, 12:17 PM
RE: Bridge work - by RNL Tiger - 12-13-2007, 07:03 PM
RE: Bridge work - by PoorOldSpike - 12-13-2007, 09:58 PM
RE: Bridge work - by RNL Tiger - 12-16-2007, 02:43 AM
RE: Bridge work - by RNL Tiger - 12-17-2007, 01:33 AM
RE: Bridge work - by PoorOldSpike - 12-27-2007, 04:29 PM
RE: Bridge work - by PoorOldSpike - 12-27-2007, 04:38 PM
RE: Bridge work - by bluehand - 12-27-2007, 07:20 PM
RE: Bridge work - by RNL Tiger - 12-27-2007, 10:38 PM
RE: Bridge work - by PoorOldSpike - 12-28-2007, 06:30 AM
RE: Bridge work - by Der Kuenstler - 12-29-2007, 12:54 AM
RE: Bridge work - by PoorOldSpike - 03-28-2008, 10:02 AM
RE: Bridge work - by PoorOldSpike - 06-28-2008, 05:13 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)