AlienXXX, the unit costs are NOT meant to be realistic. They are there to give balance to the game and make it playable between two humans.
IIRC, there is a FAQ some place on the Shrapnel forums that explains it;
http://www.shrapnelcommunity.com/threads...ds.php?Cat=
It might be in one of the manuals. Basically, armor ( RHA and HEAT) values, speed, vision range finders, VVSS, ammo load, men, etc. ALL are ran thru a formula to produce the units cost. That is why a standard infantry unit doesn't cost as much as a MBT. Add 40 vision and a GPS laser targeting system as well as a ManPAD or ATGM and see what it does to the cost of an infantry unit. Or look at a standard BTR type armored truck (battlefield taxi) compared with an upgraded unit that has 40 vision, and ATGM, AGL, VVSS and reactive armor and see what that does to the unit cost.:pullhair:
You gets what you pays for. And you should be able to slaughter an Opfor composed of Snipers. Decide where you want to go, follow a rolling barrage along that route, area firing as you go. All that hot metal flying around will cause suppression on the sniper, which will allow you to spot it. Then you kill him and move on to the next target.
Size zero targets are all psych-ops weapons. They are supposed ti work on your mind first and foremost. The best defense is to not let them, or in my case, not have a mind.