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Variable length endings
01-01-2008, 05:32 AM,
#8
RE: Variable length endings
jawsconan Wrote:10 additionnal turns. I never have seen that before.

That would be the maximum according to the manual - it happened to me once, too - also in a 40+ turn game - it will only go that long if the battle is 40 or more turns. The 25% rule would mean that the very longest one of POS' 20+ turn battles could go is 25 turns.

Here's a follow-up email from Treeburst155, whose real name is Michael Meinecke - thanks to him for the quick response:

"I discovered how the variable ending works by MUCH empirical testing....time and time again. Finally I figured out how the program behaves. Can I prove it? Not really....but I'm right. :) I used to have FAR too much time on my hands. I tested this variable ending thing for days. This is the only conclusion as to program behavior that I could come up with that fit my data."
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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Messages In This Thread
Variable length endings - by Colonel Talvela - 12-31-2007, 08:11 AM
RE: Variable length endings - by Der Kuenstler - 12-31-2007, 12:11 PM
RE: Variable length endings - by Colonel Talvela - 12-31-2007, 01:15 PM
RE: Variable length endings - by Colonel Talvela - 12-31-2007, 01:23 PM
RE: Variable length endings - by The Coil - 12-31-2007, 05:03 PM
RE: Variable length endings - by Der Kuenstler - 01-01-2008, 02:34 AM
RE: Variable length endings - by jawsconan - 01-01-2008, 03:10 AM
RE: Variable length endings - by Der Kuenstler - 01-01-2008, 05:32 AM
RE: Variable length endings - by Mike Abberton - 01-04-2008, 07:54 AM
RE: Variable length endings - by Der Kuenstler - 01-04-2008, 08:42 AM

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