Just design one where two players, who play an average game, with average dice rolls, can battle each other to a draw. :smoke:
Too many designers want exact historical units, in exact historical positions, but then take no interest in the "game" part of their design. Others design purely for the game and lose the "historical feel" of a battle.
I've also seen some who try for historical flavor but replace the PzKw IVH's with Panthers and pump the platoon full of tanks, because they could not understand how the Germans could win with the "lesser" tank and smaller numbers. :chin:
All my designs are attempts at replicating historical events but within the parameters of the game. Some scenarios come out O.K. and others "really suck". If a scenario design is played and they are way out of balance I go back to the drawing board and fine tune it. I'm not too sure of the compitency of the AI and I try to stay away from designing games strictly for play versus the computer. :dunno:
I think balance is a "feel" thing. :stir: