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DCG German Core group HQ's
01-08-2008, 09:56 AM,
#3
RE: DCG German Core group HQ's
Warhorse,
I can tell you that most of the problems associated with DCG upgrades are in the Campaign/Division/Regiment/Battalion, etc. OOB's where the upgrade 'syntax' was broken.

For example, I have found several upgrades that are shown thus:

44 05 44 06 + C0100283 4. Company
44 07 44 08 + C0100011 4. Company
44 11 45 01 C0100219 4. Company

So what happens when the game tries to compile a force during September and October 1944? it crashes is my guess.

The "no lower organization" bug is because many, many forces are mislabled at practically every level. The DCG and random game force compiler routines need to recognize a "0" for armor and a "2" for infantry at the 5th slot to compile your armor or infantry core force. For example C0100283:

C=Company
01=Germany
0=company (1=battalion, 2=brigade, etc.)
0=armor type(this is the 5th slot. 1=arty, 2=inf, 3=AT,etc.)
283=ID number

I cant tell you how many German infantry Companies/Battalions/Regiments had something other than "2" in the fifth slot, thus the DCG's passed these up as choices for building the Infantry core as well as the entire force. Same problem existed for Armor (needs a "0" in the 5th slot). This was especially predominant for the 1942-43 forces (i.e. North Africa/Tunisia)

It's all fixed now and it's great to be able to pick any battalion from 15 Pz or 164th Infantry (if historically available at the time) and play the NA DCG's. You will also be able to select a historical Regiment for 1st Infantry instead of the generic one.

Jason is going to review it all and hopefully it will pass muster for patch 1.03.
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Messages In This Thread
DCG German Core group HQ's - by simovitch - 01-08-2008, 04:09 AM
RE: DCG German Core group HQ's - by Warhorse - 01-08-2008, 08:47 AM
RE: DCG German Core group HQ's - by simovitch - 01-08-2008, 09:56 AM

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