AlienXXX Wrote:I like the fact that the game is so flexible: it allows for any strategy or unit combination to be tried in the battlefield. It is so flexible that we find ourselves imposing limits to it: "no airstrikes", "only 1 ATGM per company", etc.
Of course, I would be as annoyed as the next guy if I end up playing someone who decides to bring 50 snipers to battle and I prefer people who buy unit formations... On the other hand I can understand the desire to max out AT weapons, especially if playing an enemy with stronger tanks.
However, I believe the issue is not with the flexibility of the game or individual preferences for units. I think the unit prices are unrealistic.
For example, airplanes in WW2 and (at least) early MBT are quite unexpensive.
Ammo supply units should cost a lot more than they do.
One of the few exceptions is good quality snipers who are actually fairly priced versus infantry.
Higher prices for the more desirable "toys" should result in people who buy unrealistic ammounts of ATGMs, for example, having to sacrifice so much on other unit types that the resulting army would have easily exploitable weaknesses.
I totally agree Alienxxx.
I partly understand the answer of Grumbler but I think anyway the calculation mode should be changed. We could add a parameter defining the rarity of the units giving the most rare toys an higher price (per period of time). With maybe the exception of the US army, we all know that all the units of the armies are not equipped with the latest equipment for budget reasons. Then, it's unrealistic to see on small battles like the ones simulated by the game a concentration of these expensive equipments because they are cheap in the game system.
I'm against too any rules. I don't understand the on board arty, I don't understand the air limit. I usually accept them but I don't like them.
If I want to buy too many planes, I will probably loose. Concerning arty, I understand better your comment here to have only off-map arty which makes more sense in this simulation size. But, I would like to simulate some time an arty unit retreating and meeting an ennemy scout unit. Then, no rule for me except maybe the gentleman agreement of no arty plot on turn 0.