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Guns vs Tanks - Make that shot count!
01-13-2008, 08:34 AM,
#7
RE: Guns vs Tanks - Make that shot count!
Okay I just ran this series of tests, it simply confirms what's already been said, namely that a leader boosts a guns accuracy if he meets three requirements -
firstly he must have a Command Rating
secondly he must be able to see the target
and thirdly he must place the gun in command
(He can be any rank, the guy below is a humble infantry platoon leader)
Reminder - the lightning flash in his data strip means he has a command rating of '1', and the hilite box round it adds another '1', so his command rating is 2 (the maximum) which boosts accuracy more than a '1'.


1 - Here the guns hit chance is 42% because its out of command..
2 - The leader moves up to put the gun in command, but its hit chance is still only 42% because the leader can't see the target KV-1.
3 - The leader moves forward slightly and can now see the target and bingo! the guns accuracy gets a boost..:)
[Image: Ldr-gun.png]
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RE: Guns vs Tanks - Make that shot count! - by PoorOldSpike - 01-13-2008, 08:34 AM

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