RE: Europa twilight Tournament now open for sign ups
You bought the DVD for this?
I didnt know there was a DVD, must be my clone.
1. a Battalion is 3 companies of troops (infantry) either mechanized/tucks or on foot, this would be 9 platoons. Support like AT guns comes after the 9 platoons. anything that comes as part of a company purchase can be part of the company
for tanks this is 3 companies which usually works out to be about between 30 and 45 tanks (given that a tank Coy is usually 3 squads of 3 or 4 and one HQ)
For tanks you may purchase different tanks but you cannot use scout cars, or such as part of your core, so it must be tanks, not tank like vehicles. so some PZ IIIs, mixed with PZ IVs and Stugs are ok, if you want tigers and panthers they may be purchased as platoons, given the cost and rarity.
Companies cannot be mixed per se, ie you cannot have engineers mixed in with grunts, you again may take engineers as auxiliary to your 3 companies.
There is no fixed amount you need to spend but if you choose a core option you must buy enough forces to satisfy your core requirements first, if you are below (as all turns after sent up are sent to the ref (me) for checking) then you will be allowed to continue if it is a minor discrepancy or redo if it is a major, repeat offenders will be penalized points, but in the first round there is likely to be some confusion.
Players do not need to take a core force and if they feel they cannot handle the restrictions are encouraged not to take it, there are rewards for taking a core force but there are also limitations and as such players need to decide if they can operate within them.
In PT most players had cores but some did not, neither kind was more successful than the other and some did find that a core force hampered their style of play.
2. regarding elites. Yes mountain troops, jumpers (paras), ski and mountain troops are considered elites. if you do not take an elite force you cannot have access to these troops, sorry but most of the Russian front was simple infantrymen and any variation such as the above is considered an "elite", there are only two exceptions to this.
a. Engineers, can be taken as a core choice for infantry and are not considered an elite.
b. ski troops, in winter there may be an option to choose ski troops, if you have not taken the elites choice, of course if you choose to take the elite option you always have access to elite forces but there can be no mixing, such as paras and mountain troops etc, you may take paras but then your core force is paras, or if its mountain troops then its mountain troops, you may supplement after your core is purchased with other forms of elite troops but your core must be consistently one kind of elite.
for none elite players they may take elite forces and may mix it up if they wish and if there are no limitations for the battle, but they gain no elite bonuses and are subject to any restrictions made for that round, so if elites are not an option then a non elite player must abide by that.
non elite core players, may also take elites after their core is purchased but only if such units are allowed.
The reason for this is that most of the Russian front was plain infantrymen and lots of them, so if you take elites then you get a better range of more powerful troops but you also operate at a 10% points penalty for buy points (and if you get to be the fireman then you operate at a 30% penalty while your op has a bonus 20%) and you must get only the best gear, so if you take elites its only elites for you.
3. regimental numbers are for those who wish to be historical units such as those in the SS or elsewhere, already many players have asked to be particular SS units and they can then fight as those units and in the write ups they will be named as those units.
In PT this gave the end of round reports a realistic flavor as instead of player names I used the regimental numbers to describe who was fighting which made it sound like a real historical report, basically its just for color.
Bis peccare in bello no licet - One cannot blunder twice in war.
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