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Air and Artillery by the Map Optional Rule for D85
01-15-2008, 08:35 AM, (This post was last modified: 01-15-2008, 08:40 AM by Volcano Man.)
#14
RE: Air and Artillery by the Map Optional Rule for D85
tazaaron Wrote:I agree with Al, it dosnt take any time at all for SP ART to stop setup and fire a volley and then move to another location and towed units yes they do take longer but with default game turns being 3 hours they can easily stop setup fire a couple volleys and be back in their trucks well before the 3 hours would be up, the setup rule is no good.

Aaron

Well, in the MC series (or maybe it was in PzC and MC?) there is a condition where if the artillery setup (PDT value) is at a certain high level value (>80% or >90% ?) then SP artillery do not have to be setup, thus making the setup process only applicable to towed guns if the values are within that range. Unless the scenario is set in the 1950s to 1970s, and given the amount of hours per turn, there is no reason why artillery setup levels shouldn't be in that upper (ignore SPG setup) levels.
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RE: Air and Artillery by the Map Optional Rule for D85 - by Volcano Man - 01-15-2008, 08:35 AM

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