RE: The Bolt out of the Blue Full Version
New version 2.4 is now posted, if u are playing 2.3 already theres no need to start over, only things that have changed is Nato units behind the front that would be at a lesser readiness level are now all fixed with a 50% chance of release on turn 1 and some at a 50% release on turn 2, this has been done for the same reason that Nato forward units arnt fixed so the Pact player dosnt always know where Nato units r. In this case it keeps the Nato player after playing the game a few times moving the same units to the same spots on the map the first couple turns, now the units that released the game u played before might not release till turn 2 or even 3 and adds another variable to the game to keep the same things from happening every game. The other change is VP hexes, some VP points have changed and i used a Corp level map to change every VP hex to what area a certain corp was suppose to be defending. For example the Netherlands were suppose to defend the North so the VP hexes up there are now listed as Dutch VP hexes, it dosnt effect the game but gives u an idea where everyone was suppose to be and if moving units from the Western edge to the front u could now just follow the trail of VP hexes to the area that unit is suppose to be defending.Ive been playing the Hell out of it the last 7 days and im Very happy with where the overall scenario is now, we r close to the end with this one, have 2 PBEM games starting and im going to get one going to make sure play balance is there but their hasnt been any major issues there in the past so dont expect anything now for the most part i might have to adjust VP levels since the ones i put in was an edumakated guess.
Aaron
One more thing the Polish/Czech 152mm Dana was listed as MOT which made it towed, it has been changed to PM (armored car).
Rangers Lead the Way
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