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low ammo
01-27-2008, 06:48 AM,
#2
RE: low ammo
My understanding is that any unit that fires is a candidate for low ammo at the start of your next turn. So I think the answer to your question is yes.

It would be nice to have a unit-by-unit option of "no fire" where the unit will not DF (expect perhaps in the case of assault).

Fury
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Messages In This Thread
low ammo - by oasis - 01-27-2008, 06:19 AM
RE: low ammo - by Sgt Fury - 01-27-2008, 06:48 AM

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