• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


MC Changes
01-31-2008, 01:39 PM,
#3
RE: MC Changes
Ill take your 2 cents, now i have 4. I knew the air idea would never happen b/c i figured the game engine would need to be change and that wouldnt be worth HPS doing especially when the game is already released. I agree with u on the ZOCs, i thought myself to eliminate the companys in my scenario but decided against it, and i didnt break down the soviet Bn for simple fact the Pact AI would have gotten worse if it had a chance to attack with a companys instead of a Bn. A small unit shouldnt have a ZOC. 5 vehicles would have a hard time just controlling the hex they are in let alone the 6 hexes around it.

Aaron
Rangers Lead the Way
Quote this message in a reply


Messages In This Thread
MC Changes - by Aaron - 01-31-2008, 06:16 AM
RE: MC Changes - by CptCav - 01-31-2008, 06:45 AM
RE: MC Changes - by Aaron - 01-31-2008, 01:39 PM
RE: MC Changes - by Glenn Saunders - 01-31-2008, 02:44 PM
RE: MC Changes - by Titan - 01-31-2008, 01:58 PM
RE: MC Changes - by Glenn Saunders - 01-31-2008, 02:38 PM
RE: MC Changes - by Volcano Man - 01-31-2008, 04:59 PM
RE: MC Changes - by CptCav - 01-31-2008, 05:14 PM
RE: MC Changes - by Ricky B - 02-01-2008, 02:09 AM
RE: MC Changes - by Aaron - 02-01-2008, 02:14 AM
RE: MC Changes - by Glenn Saunders - 02-01-2008, 12:17 PM
RE: MC Changes - by Volcano Man - 02-01-2008, 03:56 AM
RE: MC Changes - by CptCav - 02-01-2008, 09:26 AM
RE: MC Changes - by westkent5097 - 02-02-2008, 01:58 AM
RE: MC Changes - by Glenn Saunders - 02-02-2008, 02:03 AM
RE: MC Changes - by FLG - 02-02-2008, 02:26 AM
RE: MC Changes - by Ricky B - 02-02-2008, 02:29 AM
RE: MC Changes - by Volcano Man - 02-02-2008, 03:33 AM
RE: MC Changes - by Glenn Saunders - 02-02-2008, 01:14 PM
RE: MC Changes - by Glenn Saunders - 02-02-2008, 01:14 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)