Huib Wrote:I think the H2H as is, is not so bad. The designers just have to be on top of it and try to get their scns through by mobilizing testers.
Thank you Huib, i agree, i believe the amount of success in a section is 100% linked with the amount of effort designers put into arranging tests & following them up.
Huib Wrote:To simplify things:
I do think a single rate for the overall scenario would be sufficient instead of 3 separate ratings for balance (which nobody can judge), briefings and enjoyment. This could be a rating from 1 to 10 where a couple of ratings of 7 or higher would be sufficient to pass. Or by a question in the testreport: Do you think this scenario has sufficient quality to be approved: yes/no.
Well the thought behind the ratings is that enjoyment and the briefings are as important as the balance, hence 3 ratings. A scenario can be very balanced but a attritional nightmare and hence the balance score could be high, but the enjoyment score very low, how could you reflect this in one rating?
As we are human :chin: :) the ratings will always be a judgement by the testers and different testers will always have slightly different opinions, if you use good testers the chances are the ratings will be good reflection on how good/bad a scenario is.
Thank you for your input