RE: Bridge Intelligence
I think this has been discussed before. Bridges are part of the map. To do what you want would require a rewrite to make bridges into counters like units. I think the answer was this change had other implications for the way the main engine code works and would not be done.
It is a minor problem. It is also an argument in favor of the wired bridge map design of later titles.
Consider there are air recon assets not actually in the game that would be assigned to fly up and down river valleys to check for the bridges status over such major obstacles in the path of the advance.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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