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halftracks
02-10-2008, 11:13 AM,
#3
RE: halftracks
Best to talk to your opponent before the game and work out any rules of engagement. Many different playing styles in the club.

The general consensus (hashed out during the last debate on HT's) is what Leto came up with:

Empty HT's cannot make unsupported overrun attacks on enemy armor.
Empty HT's cannot be used to deliberately and repeatedly draw enemy opfire (the emphasis on repeated as there are circumstances where HT's may move and unbenownst to them draw fire from hidden enemies).
No empty HT can scout towards hidden enemy positions without being accompanied by its infantry, or being within a 3 hex radius of (its) infantry.
Empty HT's can be used as rearguard sentries.

I'm glad you bring the subject up because it means that CS is still attracting new players!!
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Messages In This Thread
halftracks - by kellski1 - 02-10-2008, 10:11 AM
RE: halftracks - by Tide1 - 02-10-2008, 10:34 AM
RE: halftracks - by Cole - 02-10-2008, 11:13 AM
RE: halftracks - by Big Dawg - 02-10-2008, 11:48 AM
RE: halftracks - by K K Rossokolski - 02-10-2008, 12:45 PM
RE: halftracks - by kellski1 - 02-10-2008, 12:53 PM
RE: halftracks - by Herr Straße Laufer - 02-10-2008, 09:23 PM
RE: halftracks - by drezworth - 02-11-2008, 01:34 AM
RE: halftracks - by Jim von Krieg - 02-11-2008, 03:57 AM
RE: halftracks - by Tide1 - 02-11-2008, 06:01 AM
RE: halftracks - by Stryker - 02-11-2008, 06:33 AM
RE: halftracks - by Tide1 - 02-11-2008, 06:37 AM
RE: halftracks - by Von Earlmann - 02-11-2008, 08:10 AM
RE: halftracks - by Big Dawg - 02-11-2008, 11:06 AM
RE: halftracks - by John Given - 02-14-2008, 07:12 AM

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