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WWII TFB
02-24-2008, 02:26 PM,
#2
RE: WWII TFB
hero_33 Wrote:Hey all,

How many movement points do you need in the first blitzkrieg remaining after movement in order to attack?

Also are there any good scenarios to play as allies? These things are massive! As the Germans it's so tempting to attack units when I assume it is better to avoid them and press on to objectives.

Steve.

Initiating Combat

There are several restrictions on initiating combat against enemy units.

· Units whose Effectiveness is less than or equal to 50 percent cannot attack.

· Fixed units and Immobile non-artillery units cannot attack.

· Headquarters units cannot attack.

· Entrained units cannot attack.

· Embarked units can only attack enemy ports.

· A unit may only participate in one normal combat result, although it may participate in multiple overrun attacks.

· A unit must have enough movement points remaining to initiate an attack, as determined by Parameter Data and, for non-artillery units, the movement cost into the defending hex.

· A unit must have a nonzero attack value before it can attack.

· Certain units are not allowed to attack after they have moved in the same turn.

· Only artillery units can attack embarked units.

· The total strength points of the non-artillery attacking units must not exceed the maximum stacking limit as determined by Parameter Data.

· Soviet and non-Soviet units cannot be combined into a single attack.
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Messages In This Thread
WWII TFB - by hero_33 - 02-24-2008, 10:24 AM
RE: WWII TFB - by fastphil - 02-24-2008, 02:26 PM
RE: WWII TFB - by Glenn Saunders - 02-25-2008, 04:19 AM
RE: WWII TFB - by Glenn Saunders - 02-24-2008, 02:40 PM
RE: WWII TFB - by hero_33 - 02-25-2008, 02:58 AM
RE: WWII TFB - by Bidermann - 02-25-2008, 05:16 AM
RE: WWII TFB - by alaric99x - 02-25-2008, 05:56 AM
RE: WWII TFB - by Krak - 02-25-2008, 08:40 AM

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