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WWII TFB
02-25-2008, 04:19 AM,
#5
RE: WWII TFB
fastphil Wrote:· A unit must have enough movement points remaining to initiate an attack, as determined by Parameter Data and, for non-artillery units, the movement cost into the defending hex.

Thanks Phil - and the Combat Cost is +2 as seen under HELP | Paramater Data in the Combat section.

Glenn
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Messages In This Thread
WWII TFB - by hero_33 - 02-24-2008, 10:24 AM
RE: WWII TFB - by fastphil - 02-24-2008, 02:26 PM
RE: WWII TFB - by Glenn Saunders - 02-25-2008, 04:19 AM
RE: WWII TFB - by Glenn Saunders - 02-24-2008, 02:40 PM
RE: WWII TFB - by hero_33 - 02-25-2008, 02:58 AM
RE: WWII TFB - by Bidermann - 02-25-2008, 05:16 AM
RE: WWII TFB - by alaric99x - 02-25-2008, 05:56 AM
RE: WWII TFB - by Krak - 02-25-2008, 08:40 AM

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