Peter777 Wrote:Sounds like a good change to at least test in a few games.
I am sure we have all experienced a PZ Division being isolated by a hand full of recon and bren gun carrier units and then not being able to break out. The 100s of British Recon Units just seemed to tough, to flexible vs my Tanks and Infantry.
Right, they can still get in there and isolate units but now you will at least see them coming and can fall back and react to keep them from infiltrating. Instead it keeps those enemy recon units from swarming with the intent that you will not be able to move away fast enough while the rest of the enemy AC line continues further and further forward in order to project the ZOC "shield" to prevent you from relieving them. The common aggressive tactic was that the enemy tanks or infantry would then come up to finish of your infiltrated forces at their leisure.
You bring to mind another reason for the change in the sense that these turn based games must take into account what is not possible in the mechanics of the game itself, which is, if you had enemy vehicles moving by you then you would naturally fall back and / or maneuver accordingly. In a turned based game this is not possible as they sit there as you drive up to and right past them. With stronger ZOCs it allow those units to have a chance to fall back, or at least allows the possibility for you to make a conscious decision to remain where you are and let the enemy move through you.