Now, I have watched this turn many times, from many angles. I still can't figure out what the heck happened:
For reasons I can't explain, CTs Stuart blows up. Nothing was shooting at it. Nothing was shooting near it. Except a mortar (which you can see going off in the trees next to it). I know treebursts can sometimes get light armor, but never seen it blow something up like that. Maybe some CMSF code got snuck into the game, and a car-bomb went off or something. Anyway, I'm open to a little deus ex machina - I'm not proud.
Then, my panzers on the left crest the hill, and aim up on CTs M10, which appears to be driving around trying to get away from the mortar rounds (open tops = bad, which bodes poorly for the game vs. Leto).
Scratch one TD. Then I notice the other TD bailed, probably as a result of the Stuart explosion. The perils of thin-skinned armor when it's packed tight.
Looks like maybe the HT is gone too, and the other Stuart maybe shocked. I end the turn with a panzer on the right aimed up at the last Stuart...
Meanwhile, another Stuart appears on the hill on the far right (I think that's what sniped a panzer earlier), and one of his little Brit recon cars goes skittering after my Grille, no doubt trying for a rear MG shot...
I'll not spin to face him, as CT is probably expecting that. Next turn, he gets reverse orders, hopefully causing CT to overshoot, while the Stugs angle for a shot on him.
Crazy turn. My panzers are waaaay too far forward, and potentially in trouble next turn, but it's nice to have leveled so much armor in one turn, even if I'm not sure how it happened. Have you ever played NBA JAM, the arcade game? Remember how if one guy got ahead, there was a feature that would kick in where it would keep the score close, so the guy behind could pretty much hit any shot from anywhere until he caught up? That's what this turn felt like...