RE: T41/Ea42 Alt ZOC change.
I agree with Foul that the desert begs as fourth supply rule, not that it would happen.
Maybe the solution is adding explicit supply to each scenario. I think that allows surrounded groups of units to maintain an ability to break out. In a recent Brevity alt scenario the CW player was able to easily isolate retreating Axis formations consisting of hundreds of motorized infantry with a few AC sitting atop the coastal escarpment. The Axis infantry was retreating from Halfaya Pass to Sollum up the coast. The map has a spot where the escarpment comes to only one hex from the coast (51,28). This is easily reached on the first turn by two units each with three AC in them on the first CW turn before the Axis can react. I doubt a few AC cars could depress their MG enough to stop columns of motorized infantry down on the coast with a 1,000 meters of maneuver space in the hex. The Axis infantry on the coast could not even shoot back at the AC. I suppose that is correct, since I can not think of an infantry weapon system that would allow the infantry attack up the escarpment against the AC hull down on the top. I considered allowing some of the Axis infantry go on foot and assault up the escarpment to knock the AC off the hex and allow the rest to retreat. When did that ever happen historically?
That was with the fluid ZOC rules. This change would allow the CW player to easily block supply and retreat from Hellfire Pass with any unit that has at least one AC. Then the CW infantry can go on foot and repel down the steep escarpment to finish off the Axis troops who sit there with their mouths open and their hands up! :hissy:
I guess this just points out how difficult it is to get a desert game to work with a turn based system. Only a WEGO system can really capture the desert campaigns.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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