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OPfire and Artillery
03-22-2008, 01:53 PM,
#9
RE: OPfire and Artillery
I wasn't aware of that Nort, thanks!

I thought that I would also mention, since we're on the subject, that you can set global op-fire parameters by selecting an empty hex and pressing "D," but you can also customize/shorten the firing ranges of individual units by selecting the UNIT and pressing "D." I.E., you cannot INCREASE the range of op-fire of an individual unit beyond its global settings - only shorten it.

This is handy in a huge scenario where you don't want to set all your infantry to atack armor. For example, set your global op-fire for "other units" to "long" vs. armor, (thanks again Nort) and set MG'ers, or those with no real hard attack factor, to "off." In this example, all rifle platoons would be "live" for op-fire vs enemy armor, but not units that had no real chance of hurting tanks.

Keep the above in mind if you're in a team game and the commander has pre-set global op-fire ranges. You can still tinker with your own forces by shortening some units' op-fire ranges, whilst turning others off entirely.

Big Grin
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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Messages In This Thread
OPfire and Artillery - by Pip Roberts - 03-11-2008, 07:00 AM
RE: OPfire and Artillery - by Jason Petho - 03-11-2008, 07:37 AM
RE: OPfire and Artillery - by Riley D. Smith - 03-11-2008, 09:03 AM
RE: OPfire and Artillery - by Jason Petho - 03-11-2008, 10:03 AM
RE: OPfire and Artillery - by Riley D. Smith - 03-12-2008, 08:42 AM
RE: OPfire and Artillery - by Von Luck - 03-12-2008, 07:19 AM
RE: OPfire and Artillery - by John Given - 03-22-2008, 03:24 AM
RE: OPfire and Artillery - by Nort - 03-22-2008, 07:59 AM
RE: OPfire and Artillery - by John Given - 03-22-2008, 01:53 PM
RE: OPfire and Artillery - by Pip Roberts - 03-23-2008, 06:29 AM

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