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Question about STACKING RULES
03-23-2008, 04:38 PM,
#5
RE: Question about STACKING RULES
Just thought I'd add that the maximum number of wrecks per hex is 18. If you destroy 20 sp's of armor in a hex for example, there will be 18 wrecks in the hex. If an armored halftrack with 6 sp's later moves into that hex and is destroyed, there will still be 18 wreck counters in the hex.

And Cole is right - if the combat results call for a retreat and the unit cannot, it will instead take an extra casualty. So be sure to avoid those shallows and keep your units off bridges!

Cole is also right about captures with regard to overstacking - if the units cannot retreat because the hexes around it are overstacked with friendly units, the assaulted hex's units will be captured if the unit assaults successfully (they have nowhere to go).

And the max. number of sp's per hex is 24, but there's rarely a reason to have more than 12 in a hex, and quite often less.

:)
Thus, what is of supreme importance in war is to attack the enemy's strategy.

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Messages In This Thread
Question about STACKING RULES - by Big Dawg - 03-23-2008, 02:13 AM
RE: Question about STACKING RULES - by Cole - 03-23-2008, 08:28 AM
RE: Question about STACKING RULES - by Big Dawg - 03-23-2008, 09:10 AM
RE: Question about STACKING RULES - by Cole - 03-23-2008, 12:56 PM
RE: Question about STACKING RULES - by John Given - 03-23-2008, 04:38 PM
RE: Question about STACKING RULES - by R-TEAM - 03-24-2008, 12:17 PM
RE: Question about STACKING RULES - by McIvan - 03-25-2008, 08:28 PM

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