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D'85...playbalance question
03-27-2008, 09:27 AM,
#12
RE: D'85...playbalance question
HirooOnoda Wrote:I believe that giving the WP the ability of a select few gaurds units to amphibiously cross rivers using a snorkel would be a historical balance to the series.

Go for it - that is why the game comes with editors. You will likely need a separate component for each type of tank and then assign that component to specific units.

Quote:Due to the inherent danger of making said crossing I propose that an engineer unit should be present in the hex of the tank on the turn prior to said crossing, ....

...well that won't happen - that is a rule change and I don't think I would ask Tiller to do a programming change for this as the info I have says that this capability is not something the Soviets could really employ. So I don't think we'll build special rules for it.

Glenn
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Messages In This Thread
D'85...playbalance question - by HirooOnoda - 03-26-2008, 02:16 PM
RE: D'85...playbalance question - by Tbird3 - 03-27-2008, 02:38 AM
RE: D'85...playbalance question - by Sgt Fury - 03-27-2008, 03:27 AM
RE: D'85...playbalance question - by HirooOnoda - 03-27-2008, 05:03 AM
RE: D'85...playbalance question - by Tbird3 - 03-27-2008, 03:33 AM
RE: D'85...playbalance question - by scarletto7 - 03-27-2008, 05:27 AM
RE: D'85...playbalance question - by Tbird3 - 03-27-2008, 05:50 AM
RE: D'85...playbalance question - by scarletto7 - 03-27-2008, 06:03 AM
RE: D'85...playbalance question - by Tbird3 - 03-27-2008, 06:07 AM
RE: D'85...playbalance question - by Sgt Fury - 03-27-2008, 06:19 AM
RE: D'85...playbalance question - by scarletto7 - 03-27-2008, 06:33 AM
RE: D'85...playbalance question - by Glenn Saunders - 03-27-2008, 09:27 AM
RE: D'85...playbalance question - by CptCav - 03-27-2008, 02:06 PM

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