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ARTILLERY - INDIRECT FIRE
03-29-2008, 07:53 AM,
#3
RE: ARTILLERY - INDIRECT FIRE
I have had similar experiences to McIvan. Sometimes traffic gets funneled because of poor terrain and these funnel points can be good targets for blind indirect fire. Sometimes, even though you can't see a target, you might know where it is as you observed it moving to its position. If this is a high value target it's worth risking a few shells just to shake things up and even if you don't damage a HQ you might spook it into moving which makes it vulnerable and is disruptive to your enemy's supply.
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Messages In This Thread
ARTILLERY - INDIRECT FIRE - by Pip Roberts - 03-28-2008, 07:33 AM
RE: ARTILLERY - INDIRECT FIRE - by McIvan - 03-28-2008, 07:49 AM
RE: ARTILLERY - INDIRECT FIRE - by Ivan - 03-29-2008, 07:53 AM
RE: ARTILLERY - INDIRECT FIRE - by Pip Roberts - 04-01-2008, 05:08 AM
RE: ARTILLERY - INDIRECT FIRE - by McIvan - 04-01-2008, 12:39 PM
RE: ARTILLERY - INDIRECT FIRE - by Mike Abberton - 04-01-2008, 06:26 AM
RE: ARTILLERY - INDIRECT FIRE - by McIvan - 04-02-2008, 06:06 AM
RE: ARTILLERY - INDIRECT FIRE - by Mike Abberton - 04-02-2008, 10:45 PM
RE: ARTILLERY - INDIRECT FIRE - by McIvan - 04-01-2008, 12:40 PM
RE: ARTILLERY - INDIRECT FIRE - by Pip Roberts - 04-02-2008, 05:40 AM
RE: ARTILLERY - INDIRECT FIRE - by John Given - 04-02-2008, 11:32 AM
RE: ARTILLERY - INDIRECT FIRE - by Pip Roberts - 04-03-2008, 06:23 AM

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