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Tac tidbit - Waypoint dragging
04-08-2008, 06:47 AM,
#7
RE: Tac tidbit - Waypoint dragging
When plotting a move I usually don't plot just the one waypoint to the destination. Instead I put several along the route, usually near areas of likely cover. That way if the tactical situation changes, say by the unexpected appearance of enemy units, you've got more flexibility of where you can move the unit to. For example say a unit's move has got four waypoints. Waypoint two is close to some rough terrain. Whilst approaching waypoint two an enemy unit appears somewhere near where the final destination was to be. At this point you cancel all the moves back to waypoint two, and then drag this into the rough terrain. If you'd just plotted as one waypoint you'd have to stop and then issue new orders, leaving your unit vulnerable out in the open.
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Tac tidbit - Waypoint dragging - by PoorOldSpike - 04-07-2008, 10:52 AM
RE: Tac tidbit - Waypoint dragging - by Chipmunk - 04-08-2008, 06:47 AM

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