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Scenario design musings
04-10-2008, 12:23 PM,
#7
RE: Scenario design musings
We set the unit speed at a rate we feel is acceptable for the game scale and not the top speed of the standard vehcile of the formation. So we are using 10 km and hour for Motorized units. If you feel that is too high you can reduce it further I suppose.

As for the time scale, as someone said here you can make that change in the PDT and then maybe build or revise your own scn as things like releases, reinforcements and such would not match the 3 hour day turns.

Where you would have to FUDGE things is the 2 hour time is linked with the speed in the OOB. That is if you take my Mot Unit speed of 10 km in the OOB and then looked at how many hexes that is in a two our turn - then changed the PDT to 3 hour turns the 10km speed would give you a different number of hexes for that same speed.

THis shouldn't be a big problem because from what you are saying a Mot unit moves too fast anyway - just make sure when you plug in new values which if you want 9 km per hour you might need to put in a value like 6 ... or something like that ... the math makes my head hurt.

Glenn
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Messages In This Thread
Scenario design musings - by JonS1 - 04-09-2008, 03:28 PM
RE: Scenario design musings - by Dog Soldier - 04-09-2008, 04:59 PM
RE: Scenario design musings - by JonS1 - 04-09-2008, 06:35 PM
RE: Scenario design musings - by CptCav - 04-09-2008, 05:57 PM
RE: Scenario design musings - by FLG - 04-10-2008, 05:30 AM
RE: Scenario design musings - by JonS1 - 04-10-2008, 05:38 AM
RE: Scenario design musings - by Glenn Saunders - 04-10-2008, 12:23 PM
RE: Scenario design musings - by JonS1 - 04-10-2008, 01:07 PM
RE: Scenario design musings - by Glenn Saunders - 04-10-2008, 07:09 PM
RE: Scenario design musings - by Dog Soldier - 04-11-2008, 04:56 PM
RE: Scenario design musings - by JonS1 - 04-15-2008, 10:37 AM
RE: Scenario design musings - by JonS1 - 04-19-2008, 05:26 PM

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