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anti-air
04-17-2008, 02:58 AM,
#2
RE: anti-air
Could be a matter of perception.

A lot of the anti-air capabilities in MC games (and PzC) are abstracted into the parameter files. Ineffective air strikes could be interrepted as those where the attacker was driven off, presumably with some damage if not outright loss, and what is actually seen as part of the game represents only catastrophic, or complete, loss of aircraft and crew.

You could always change the values in the PDT too, to represent a more lethal anti-air environment.
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Messages In This Thread
anti-air - by Caius - 04-17-2008, 02:13 AM
RE: anti-air - by Steel God - 04-17-2008, 02:58 AM
RE: anti-air - by HirooOnoda - 04-18-2008, 01:58 PM
RE: anti-air - by Caius - 04-19-2008, 03:37 AM
RE: anti-air - by Trac_511 - 04-20-2008, 12:10 AM
RE: anti-air - by Caius - 04-20-2008, 01:00 AM
RE: anti-air - by Tbird3 - 04-20-2008, 04:24 AM
RE: anti-air - by HirooOnoda - 04-20-2008, 04:27 AM
RE: anti-air - by Trac_511 - 04-20-2008, 10:49 AM
RE: anti-air - by Volcano Man - 04-20-2008, 12:06 PM
RE: anti-air - by Kuriltai - 04-21-2008, 03:07 AM
RE: anti-air - by Glenn Saunders - 04-21-2008, 03:18 AM

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