• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


anti-air
04-18-2008, 01:58 PM,
#3
RE: anti-air
Caius Wrote:Hi guys. Does anyone here agree that there are not enough anti-air craft capabilities in Modern Campaigns? I’m playing a 161 turn scenario with a friend. Me as NATO. The last turn I was finally able to assign my fast movers to air missions. So far NATO has lost no air assets, but Warsaw Pact has lost four. My opponent is of the belief that there are not sufficient WP anti-air weapons. Just wandered if there were any thoughts from people here.

Caius

Believe me Caius, I've brought this up before and my concern was dismissed.

As you know, the WP had plenty of SAM-6s, SAM-7 (the wheeled version of the SA-7), , etc., and they've just been abstracted away. Thus Helicopters have a very ahistoricaly safe enviroment to fly in. (Excuse me if I've got the unit designations wrong, I know Ivan had numerous wheeled versions of their SA's).

But one does have to take into account the counter-density. Will adding 5-6 counters per Russian division enhance the game play that much? I understand their logic, I just disagree with it.
Quote this message in a reply


Messages In This Thread
anti-air - by Caius - 04-17-2008, 02:13 AM
RE: anti-air - by Steel God - 04-17-2008, 02:58 AM
RE: anti-air - by HirooOnoda - 04-18-2008, 01:58 PM
RE: anti-air - by Caius - 04-19-2008, 03:37 AM
RE: anti-air - by Trac_511 - 04-20-2008, 12:10 AM
RE: anti-air - by Caius - 04-20-2008, 01:00 AM
RE: anti-air - by Tbird3 - 04-20-2008, 04:24 AM
RE: anti-air - by HirooOnoda - 04-20-2008, 04:27 AM
RE: anti-air - by Trac_511 - 04-20-2008, 10:49 AM
RE: anti-air - by Volcano Man - 04-20-2008, 12:06 PM
RE: anti-air - by Kuriltai - 04-21-2008, 03:07 AM
RE: anti-air - by Glenn Saunders - 04-21-2008, 03:18 AM

Forum Jump:


Users browsing this thread: 17 Guest(s)