seabolt Wrote:Steel God Wrote:Mine were always:
1) There's no such thing as too much recon.
2) Vehicles without escort are victims looking for a place to die.
3) It's called Fire and Movement for a reason. Fail to do one or the other, or fail to do them in the right order, and you might as well ask for terms.
1. I'm a mild contrarian on recon, only because I think many players will overdo it given the chance. They'll spend too much on scouts, then everything else sits while they sneak a net of them forward. It's often easy to defeat that style by gobbling up prime real estate and getting settled in. By the time that they've pieced together the big picture, it's not a pretty one.
2. Certainly, that would be my Commandment 1 of the SP Combined Arms Bible.
3. This one often bedevils me. My opponents rarely are generous enough to leave me LOS as my turn begins. Perhaps you'd be kind enough to elaborate on the topic?
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1) I said there's no such thing as too much recon. I didn't necessarily mean recon UNITS. Perhaps I should have said intel. Certainly recon units are part of that intel, but so are aircraft, and any information gathered from any source. How you gather is up to you. As for the fear of losing a 25pt recon team to a 21pt infantry squad...my recon teams tended to have their weapons on safety and never fire. I'd frequently have them under cover in the heart of "injun territory" as the battle progressed and the enemy advanced. You buy them for what they can spot, not what they can shoot at (which is dang near nothing anyway).
2) It seems we are in agreement.
3) Well, yes, there is no way around the 1 hex shuffle it seems (at least not in any SP platform). But the principle remains. If a guy ridge pops with MBTs and then pops back down at the end of the turn, I'm still going to make him displace or pay the price. If I can't do it with direct fire, I'll use indirect fire, but after he takes that first shot he had better displace. I always assume others have the same approach which is why I say it's "Fire and Movement".