RE: Deception Units in MC: Understrengthed
There are four Deception Values stored in the PDT
Range
Effect
Damage
Detect
The docs say:
Once deployed Deception Units have two effects on enemy units within the Deception Radius.
I think the radius is the range value defined in the PDT, I can't thin of anything elase it might be. I suppose you could try it out and see.
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FWIW, here is a brief review of of the evolution of Deception units in the game.
As some of you know they first appeared in Bulge to represent the small teams of guys crossing the front lines in US cothes and in Jeepos which created panic and uncertainity.
They next showed up as 6x 165 men man A quality units in FG85 which might cross the frontier in M113s. Franklky I wouldn't waste a 165 man A quality unit on Deception but that is just me.
In NGP. the focus changed. I added 6x COYs of 65 man Platoon units to drop by AIR behind the lines. This was an idea I roughly borrowed from Ralph Peters book RED ARMY (A great read if you haven't read it btw).
Our expanded OOB also had 18 Btln sized units of 165 A quality men - 3x were AMPHIB for the Baltic coast and the remaining 15 were the original 6 for FG85 and nine new ones.
Again, I still wouldn't waste a 165 man A Quality unit on Deception but it was already in FG85 so I left it.
In the interim there were many mods and players liked adding Deception capability to any Special forces and this sorta thing so when we did D85 we left it as it was more to give players the option. But we seriously discussed not having the 165 man Deception Btlns, but in the end again, left it like it was originally in FG85 - why rock the boat and remove something that was painless to leave as it was.
Glenn
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