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anti-air
04-20-2008, 04:24 AM,
#7
RE: anti-air
Did any of you folks ever play Tac Air by Avalon Hill? I believe it was about the same scale as the HPS series. Battalion and company level. Anyway, it had a very robust air model that was a significant component of the game. I always thought it would be very cool to be able to model something like that with a computer simulation. The game actually modeled both the ground attack and air to air parts of the air portion of the game. Currently, the HPS system is very generic and I don't know if there would be much benefit gained by adding more ADA assets. I sure wish they would look at actually beefing up the air piece. I think it would lift the series to an all time high.

TBird3
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Messages In This Thread
anti-air - by Caius - 04-17-2008, 02:13 AM
RE: anti-air - by Steel God - 04-17-2008, 02:58 AM
RE: anti-air - by HirooOnoda - 04-18-2008, 01:58 PM
RE: anti-air - by Caius - 04-19-2008, 03:37 AM
RE: anti-air - by Trac_511 - 04-20-2008, 12:10 AM
RE: anti-air - by Caius - 04-20-2008, 01:00 AM
RE: anti-air - by Tbird3 - 04-20-2008, 04:24 AM
RE: anti-air - by HirooOnoda - 04-20-2008, 04:27 AM
RE: anti-air - by Trac_511 - 04-20-2008, 10:49 AM
RE: anti-air - by Volcano Man - 04-20-2008, 12:06 PM
RE: anti-air - by Kuriltai - 04-21-2008, 03:07 AM
RE: anti-air - by Glenn Saunders - 04-21-2008, 03:18 AM

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