RE: Attacking a Full Bridge Hex by Air
I generally have to agree with Glenn, unless there is a design decision to increase the significance of air capabilities in the game I don't think there is much reason to be surprised or attempt to explain some of the unique results of the game. I mentioned in another post about and old Avalon Hill game called TAC AIR. Same level of play as in HPS and very robust Air Model. I thought is was a very cool game. I would hope that HPS may look at trying to increase the air capabililities in their operational level games at some point in the future.
Tbird3
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