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Attacking a Full Bridge Hex by Air
04-20-2008, 06:20 AM, (This post was last modified: 04-20-2008, 06:21 AM by JonS1.)
#29
RE: Attacking a Full Bridge Hex by Air
Outlaw Josey Wales Wrote:I'll explain using Neu Ulm as an example because I was staioned there 80-82. ... the buildings are built quite close to each other, so hitting bridges in towns won't be that easy, even with laser guided bombs. ... Another abstract part is the game would show one bridge across the river, where in real life there are several bridges crossing the river in the same hexside with the buildings close up on most of them. That's just in Neu Ulm, pretty small compared to the likes of Franfurt, Munich etc.
OJW, that's all reasonably easy to cope with conceptually using the procedure above. For hard-to-hit bridges; up the defence value. For multiple bridges; up the strength count. Or use higher or lower morale. Or some combination of the three, according to specific circumstances. Of course, figuring out what values to use would rely on local knowledge and/or research, but what doesn't?

Tbird Wrote:... an old Avalon Hill game called TAC AIR. Same level of play as in HPS and very robust Air Model.
No! Really? A game called TAC AIR with a robust air model? ;)
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Messages In This Thread
Attacking a Full Bridge Hex by Air - by Dogbert - 04-15-2008, 08:37 AM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-15-2008, 09:40 AM
RE: Attacking a Full Bridge Hex by Air - by Zemke - 04-17-2008, 01:21 AM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-18-2008, 09:47 AM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-18-2008, 10:20 AM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-19-2008, 03:57 PM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-19-2008, 04:57 PM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-25-2008, 06:21 PM
RE: Attacking a Full Bridge Hex by Air - by JonS1 - 04-20-2008, 06:20 AM

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