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Changing unit art
04-24-2008, 12:36 AM, (This post was last modified: 04-24-2008, 12:37 AM by FLG.)
#9
RE: Changing unit art
Lowlander Wrote:These games run so smooooooth, even the MEGA campaigns, compared to some other wargames like War in the Pacific etc, which seem to chugchug along with the fans racing.

WitP is a fun game but it is a appalling programmed bug ridden nightmare compared to any of the HPS games. Poor data structures and shoddy io routines lead to repeated database corruptions, badly tested updates introduce as may new bugs as they solve and don't get me started on the turn replays. I lost a game of almost 3 years real time to an update introduced bug. :mad:

On the positive side, I have been playing HPS games for about 3 years now and apart from a couple minor issues have had no problems what so ever. :cool2: Add on to that the incredibly detailed maps and OOB's, coupled with a great game engine, makes PzC my preferred game by a long way.
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Messages In This Thread
Changing unit art - by Lowlander - 04-20-2008, 05:49 PM
RE: Changing unit art - by Kuriltai - 04-21-2008, 03:03 AM
RE: Changing unit art - by Glenn Saunders - 04-21-2008, 03:08 AM
RE: Changing unit art - by Lowlander - 04-21-2008, 05:44 AM
RE: Changing unit art - by JonS1 - 04-21-2008, 09:16 AM
RE: Changing unit art - by JonS1 - 04-21-2008, 07:34 AM
RE: Changing unit art - by Hadge - 04-21-2008, 08:29 AM
RE: Changing unit art - by Lowlander - 04-23-2008, 10:42 PM
RE: Changing unit art - by FLG - 04-24-2008, 12:36 AM
RE: Changing unit art - by Jim - 04-24-2008, 12:50 AM
RE: Changing unit art - by alaric99x - 04-24-2008, 06:15 AM

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