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"Mad Colonel" Build (Now TWICE As Long!!!)
04-24-2008, 04:19 PM,
#4
RE: "Mad Colonel" Build (Now TWICE As Long!!!)
Vesku Wrote:This may be the reason why no one shows much interest.

I've been up that rule set like a proctologist with his new elbowlong rubber gloves. It does a great job of simulating real TO/Es. Letting the "Mad" come out in the "Colonel," or the clever come out in the turn 0 player, not so much.

Buy restrictions are pretty much open platform, so I thought I'd offer an alternative. Then again, it's open platform, so you're certainly free to ignore me ...

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RE: "Mad Colonel" Build Rules - by seabolt - 04-24-2008, 03:36 PM
RE: "Mad Colonel" Build (Now TWICE As Long!!!) - by seabolt - 04-24-2008, 04:19 PM

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