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Sound Issue
05-01-2008, 12:31 AM,
#6
RE: Sound Issue
Well I've received my new HPS games and so far I am enjoying the "operational aspect" of them very much with one big exception.:(

I'm having the same or very much the same issue with sound. It is primarily with artillery sounds which go into these never-ending nerve-wracking loops.Cry It happens when the AI is going through its turn and then the game informs me its my turn. The artillery from the AI's turn just will not shut off. It doesn't stop unless I get out of the game and then come back in. It starts again with next use of artillery during the AI's turn. Extremely annoying to say the least.:mad:

Now I've tried all kinds of things including the suggestions here. For example, turning off hardware acceleration but nothing seems to help or correct this.

I really don't want to play the game without some sound (sound does give some atmosphere) but I can see no other alternative. :chin:Jumping out of a game and getting back in with each turn just seems rediculous.

Does anyone have any other suggestions? Does anyone else have the same problem? Has HPS ever looked into this or can they look into this?

Cheers.
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Messages In This Thread
Sound Issue - by Zemke - 04-13-2008, 10:03 AM
RE: Sound Issue - by Sgt Fury - 04-13-2008, 10:36 AM
RE: Sound Issue - by Jim - 04-13-2008, 11:02 AM
RE: Sound Issue - by Volcano Man - 04-14-2008, 04:05 AM
RE: Sound Issue - by Zemke - 04-14-2008, 03:57 PM
RE: Sound Issue - by enigma6584 - 05-01-2008, 12:31 AM
RE: Sound Issue - by Glenn Saunders - 05-01-2008, 09:47 AM
RE: Sound Issue - by enigma6584 - 05-02-2008, 07:09 AM
RE: Sound Issue - by Volcano Man - 05-01-2008, 06:39 AM
RE: Sound Issue - by enigma6584 - 05-02-2008, 07:07 AM
RE: Sound Issue - by enigma6584 - 09-25-2009, 09:45 AM
RE: Sound Issue - by Dog Soldier - 09-25-2009, 03:29 PM
RE: Sound Issue - by enigma6584 - 09-26-2009, 02:23 AM
RE: Sound Issue - by Marquo - 09-25-2009, 10:05 PM
RE: Sound Issue - by enigma6584 - 09-26-2009, 02:30 AM
RE: Sound Issue - by Marquo - 09-26-2009, 12:46 PM

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