RE: Combat Mission Team Games
We should try it. We could take a large scenario and break it down or design a QB like we did that time. Say four guys on each side, each side has an overall commander who then sets subordinate units missions and tasks, but moves no pieces, but can task organize forces. The other three players would be the subordinate commanders and do the moving. Player A moves, saves, sends to all on his side, player B moves saves, sends to all on his side, player C moves and sends to all, over all commander reviews and hits "go" and send to other team. I think it would be great fun to try.
|