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Airmobile units in MC
05-02-2008, 11:09 AM,
#2
RE: Airmobile units in MC
I can't speak for "Bolt from the Blue" but trying to hold ground with MEN in Helicopters says it all.

This accidentially happened in earlier OOB because FOOT inf has a Defalt value of 16 and a foot unit was converted to Helicopter without considering the "flying factor". Guys jumped on this and figured a "smart" way to hold ground with them which is within the rules but clearly something not intended in the design.

These units now have a Defense value of 4 halved which in effect makes them a 2 due to T mode when flying whch may seem like an extremely low value unless you follow that they can only be fired upon by AA values which in turn are also often very low themselves. But it goes to show that Men in helicopters shouldn't be able to hold ground even though it works in your game because AA values are like 2 and 4 and Def values are 16? (maybe).

Glenn
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Messages In This Thread
Airmobile units in MC - by Mafooo - 05-02-2008, 08:55 AM
RE: Airmobile units in MC - by Glenn Saunders - 05-02-2008, 11:09 AM
RE: Airmobile units in MC - by Elxaime - 05-02-2008, 11:23 AM
RE: Airmobile units in MC - by Glenn Saunders - 05-02-2008, 11:49 AM
RE: Airmobile units in MC - by Aaron - 05-03-2008, 02:15 AM
RE: Airmobile units in MC - by Tbird3 - 05-03-2008, 03:23 AM
RE: Airmobile units in MC - by HirooOnoda - 05-03-2008, 04:34 AM
RE: Airmobile units in MC - by CptCav - 05-03-2008, 02:35 PM
RE: Airmobile units in MC - by Glenn Saunders - 05-03-2008, 04:52 PM
RE: Airmobile units in MC - by Mike Bowen - 05-03-2008, 08:45 PM
RE: Airmobile units in MC - by Glenn Saunders - 05-04-2008, 04:34 AM
RE: Airmobile units in MC - by Mike Bowen - 05-05-2008, 06:39 PM

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