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Airmobile units in MC
05-03-2008, 04:52 PM,
#9
RE: Airmobile units in MC
CptCav Wrote:
HirooOnoda Wrote:Standard House rule: Not air units of any sort can end their turn in T-mode in a forest/road hex or block a bridge hexside.

Agree, but not always possible due to bumping into unseen enemy and getting disrupted.

Yes - but it does make sense and ya know, had someone suggested this before - sorry if this "standard house rule" is news to me, I could have got John to ground all flying MAN helicopters at the end of the turn. But that might lead to to a funny situation where there is no cost to unload MAN units that are aboard helicopters.

....in any case, this is the sorta of simple change which could possibly be made if it didn't create more problems than it solved. (like what if the helicopter ended the turn in a full water hex)

Glenn
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Messages In This Thread
Airmobile units in MC - by Mafooo - 05-02-2008, 08:55 AM
RE: Airmobile units in MC - by Glenn Saunders - 05-02-2008, 11:09 AM
RE: Airmobile units in MC - by Elxaime - 05-02-2008, 11:23 AM
RE: Airmobile units in MC - by Glenn Saunders - 05-02-2008, 11:49 AM
RE: Airmobile units in MC - by Aaron - 05-03-2008, 02:15 AM
RE: Airmobile units in MC - by Tbird3 - 05-03-2008, 03:23 AM
RE: Airmobile units in MC - by HirooOnoda - 05-03-2008, 04:34 AM
RE: Airmobile units in MC - by CptCav - 05-03-2008, 02:35 PM
RE: Airmobile units in MC - by Glenn Saunders - 05-03-2008, 04:52 PM
RE: Airmobile units in MC - by Mike Bowen - 05-03-2008, 08:45 PM
RE: Airmobile units in MC - by Glenn Saunders - 05-04-2008, 04:34 AM
RE: Airmobile units in MC - by Mike Bowen - 05-05-2008, 06:39 PM

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