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What Huib (and others maybe) don't like about PzC
05-05-2008, 06:01 AM,
#4
RE: What Huib (and others maybe) don't like about PzC
Glenn,

Thank you for your very clear and rational explanation, and fine education on the logic and makeup of the PzC/MC graphics. While I was vaguely aware of the methodology , your explanation made it far clearer to me. It is irrational to demand 1:50,000 accuracy in a hex based game; just not feasable! While it would be "nice" to have a map editor, it could produce a lot of fantasies based on opinions. I am quite familiar with the terrain along the western end of the DMZ, and find the graphics of that area in Korea 85 to be more than satisfactory. Sure, it would be nice to see my Batteries locations far more accurately; this road is here, this stream goes that way, there is a village here called Pangogi ("Chestnut Hill"). But that just isn't reasonable to expect with hexes; besides, how would it make the game play any better (vanilla ice cream versus strawberry!)

Thanks again for your very personal support of our hobby/vice!.

Harry
"Artillerymen believe the world consists of two kinds of people: other artillerymen and targets."
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RE: What Huib (and others maybe) don't like about PzC - by timshin42 - 05-05-2008, 06:01 AM

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