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What Huib (and others maybe) don't like about PzC
05-05-2008, 06:16 AM,
#5
RE: What Huib (and others maybe) don't like about PzC
Given a soapbox, use it.

Don't like the inflexible victory point scheme. Allow a scenario designer to assign victory points just like any other attribute. More, allow specific board-game-like conditions - "take this hex and you win" type conditions, without having to do bizarre point value work arounds.

To be clear, don't remove completely the vp scheme; having a built in, pretty complex system is good. Simply allow it to be overridden by a designer.
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RE: What Huib (and others maybe) don't like about PzC - by Sgt Barker - 05-05-2008, 06:16 AM

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