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What Huib (and others maybe) don't like about PzC
05-05-2008, 06:49 AM,
#6
RE: What Huib (and others maybe) don't like about PzC
Glenn,

A separate thread is a bit too much honour IMO, but since you start it...
I don't have complaints about the game engine nor the technical support, bug fixes etc by HPS. All fine.

Your answer always seems to be "if you don't like it, go away because we do everything right"

But ...research ... if a company singles out a specific battle/campaign for a game and decides to sell it for $50, you better (to speak with Don Fox' words from a thread years ago) bend over backwards to get it right. And that's what I'm missing at HPS. In the battles I have good knowledge of, I find so many errors in the HPS versions that the only way to play the game as a simulation would be to remake the whole campaign. The lists of changes of the VM Alt scns for B44 for example actually speak for themselves, I don't even have to prove my point here, others have done that already.

As for mapping. It's not about a single hex. Well you know that. I don't even have to go into that, since it seems you are just trying to score a cheap point here. The MG44 map is simply a failed product. I don't know what source map was used. I do know that I have all of Holland in 1:50.000 period maps. In this case lack of knowledge from HPS side must have lead to misinterpretation of the map's legend or something and I can't explain how they JT could not have read the elevations, but he missed them on parts of the map. If you want to make a map of Holland 1944 you have to know, what were fields, what were moorlands, swamps, what were villages and what were not and which roads were paved and which were not, even if you can't display them all. But why leaving them out when you CAN display them?
Determining hexes only as "broken" is way too simplistic for Holland even within the limits of 1 km scale. Again I don't have to prove my point, you just have to look at some 1:50.000 or even 1:100.000 or 1:200.000 maps of the area (which I have too)... they don't lie.

I may have more issues than others, perhaps because I buy more sources and read more languages than the researchers at HPS? But in the end it's people like me and other custom scenario designers/researchers that can lift the game a few levels higher. HPS should appreciate that.
Adding a map editor would improve the game package tremendously. HPS decides not to do that for commercial reasons, but in that case IMO they are then obliged to deliver a decent map which they didn't do in case of MG44 (there are also PzC maps where you won't hear any complaints from my side). They should use this sort of criticism instead of seeing it as nuisance IMO. It's a chance to improve the game.

In the end it's only a game... no worries.

Huib
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RE: What Huib (and others maybe) don't like about PzC - by Huib Versloot - 05-05-2008, 06:49 AM

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