RE: What Huib (and others maybe) don't like about PzC
I really must learn how to use the quote thingy but last time I tried it was an unmitigated disaster.
Anyway the 3 things I would like to see improved are.
1 Engineers
I know it will not happen because of the impact on past games but clearing mines out to be a function of size to an extent. I had 2 men in a unit clear mines at the same rate as a full battalion yes I know thats an extreme but it should not happen.
Given Glenns comment on ignoring mines perhaps there is hope for that change (I cant do the winking thing either).
Being able to shoot and then switch back to mine clearing is an abuse and should be stopped (Why am I saying this its a great move).
Mine laying should be easier.
Clearing rubble should be easier.
Bridges should be capable of being left in place with the number of such bridges limited by a designer (bit like company breakdowns)
The ability to build bunkers in longer games.
2 Victory points
I think that the ability to be a bit more flexible would help
eg 1 side A could get points for a hex but B does not or Side A gets 500 B 50.
eg 2 Side A gets VPs per turn for a hex or for a limited number of turns this would allow points for a slow withdrawal or for an attack and then a withdrawal.
3 Helos
I know a lot has been done here but a few more tweaks would help tying them to a base range with becoming broken the penalty would stop the grabbing of supply sources. If disrupted have to land etc.
All of the above are not what I do not like I like all of Pz Camp they are things that might be done better in an ideal world with infinite resources etc. Given HPS size and the fact so many people give of their time and skills for free none of us especially the inept like me can really moan its not perfect but we can make suggestions to be considered.
Mike
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