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What Huib (and others maybe) don't like about PzC
05-06-2008, 10:57 AM, (This post was last modified: 05-07-2008, 04:14 PM by Dog Soldier.)
#27
RE: What Huib (and others maybe) don't like about PzC
When all is said and done, the only thing that is really problematic with these games is the AI. The AI is a a pathetic opponent. These games are not great for solitaire, unless one wishes to play both sides.

All else pales in comparison. I almost choke in violent fits of laughter when I read that Huib appears so put off by the designation of one frickin' hex in a map of thousands of hexes, or someone gets upset because the number of tiger tanks in brigade that fought more than 60 years ago has one too many or too few tanks. All of the issues except for few such as the potency of mines or map issues can be fixed with the editor. Even the VP issues can be addressed in the game editor.

I, too, anxiously await a better product, but I won't hold my breath. BTW, if a better product does come along, I wager that it will have the stamp of Tiller-Blackie-Saunders all over it; it will not be born from the brains of whiners and complainers.

Marquo Big Grin
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RE: What Huib (and others maybe) don't like about PzC - by Marquo - 05-06-2008, 10:57 AM

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